This course is only available to students who have been accepted into the UBC Certificate in Biomedical Visualization and Communication.
The capstone project of the UBC Certificate in Biomedical Visualization and Communication integrates and applies the skills, processes and learnings you acquired in Foundations in Biomedical Visualization - Seeing, Listening, Communicating, Foundations of Human Structure and Function, and Managing Creativity.
The collaborative project consists of creating a design proposal and prototype for a community client partner who has a real biomedical visualization and communication need. It offers you an opportunity to collaborate with your peers and the greater community, including organizations external to UBC, clinical partners and researchers.
Students complete a project as a team using the communication and interpersonal tools they have gained the previous two terms. Each group is responsible for creating and managing their own workflow and setting weekly goals, and to determine the media and the design best suited for the delivery of a clear prototype using engaging visualization and a communication strategy.
Students will attend weekly synchronous sessions to share project updates, practice presentation skills and give and receive peer feedback. Weekly check-ins with your instructor and client partner are also mandatory. Project protypes are due by term end, and are expected to be an accurate biomedical concept.
By the end of this course, you will be able to:
- access and use the social and visual communication tools needed to excel as a biomedical communicator
- work effectively in teams as serial collaborators.
The course deliverable is a project proposal, prototype, and clear documentation. These are assessed with a rubric that evaluates how each group is able to integrate and apply the knowledge acquired in the preceding three courses.
Deliverables include:
- final project design documentation
- project goals and objectives
- research methods
- project journey journal and ideation
- prototype iterations
- final product design and instructions
- prototype – this can be either a “paper prototype” or a minimally viable product (MVP)
- final team presentation – the team can choose which media to use for this
- peer review to assess the collaboration and management of group
Throughout the term, students attend virtual workshops designed to supplement their knowledge and skills required for their project. These may include:
- user experience (UX)
- Adobe® Creative Suite, including Adobe Illustrator, Photoshop and InDesign
- portfolio development and personal website building
- supplementary lectures in biomedical concepts
Course format
This course is 100% online and instructor supported. Students attend a live, virtual workshop once a week, and an optional tutorial. Students can also expect to collaborate daily with their team in virtual working sessions and scrums, and are required check in once a week by video with the team's instructor and client. Virtual group project presentations will take place at the end of the term.
All times are in the Pacific (Vancouver) Time Zone.
Mondays 4-6pm - Video Check-in With Your Instructor and Client
Wednesdays 4-6pm - Workshop
Fridays 4-6pm - Optional Group Critique or Technical Workshop